It’s a combination of geographic bias, crater erosion and camouflage. So what gives? Are meteor impacts that clustered, or is there an obvious factor in the myopic recording that I’m missing? In either case, why? The lack of equatorial impacts is also interesting, There’s only one impact crater between Khartoum and Rio de Janeiro, and even accounting for the lack of population and scientific community that seems very unlikely. Presence of geologists and astrophysicists is also interesting, but frankly impact craters are quite big, so I can’t see a reason why eg Chinese impact craters would be obscure. Meteor impacts are measured on a long timescale, and the period in which America and Australia in particular have been developed is short. The first should be easier to explain: more densely inhabited, developed countries. This is a map of meteor craters: Two features spring to the eye: the clustering in Europe, America and Australia, and the lack of impacts around the equator. Basically, as soon as your string/wire/cable/whatever starts moving it’ll start shifting through knot states. it’s impossible to avoid this without physically containing the string as in the coil example. All it takes is the slightest movement to instigate a transition through various knot states, and since we’re talking about stuff like tremors transmitted through floorboards, changes in the temperature of the surrounding air causing the string to expand/contract, your cat sleeping on them etc.
As soon as it crosses, though, you put it in a mode where it can enter a knot state, and since there are vastly more knot states where the string is tangled (trillions) than there are knot states where it is straight (one), the odds of your string remaining unknotted are trillions to one against.
You can keep a string straight and unknotted if you don’t allow it to cross itself, or cross with other strings (usually by tying it up in a coil). It’s called knot theory, which is one of those things bored mathematicians do in their spare time. This happens all the time (depending on the environment) is there a branch of physics or science/math that investigates this phenomenon? (Chaos maybe?) Not to be confused with the Quantum physical term of entanglement or spooky action) I’ve noticed that when I have a string of some sort (be it a usb cord or an audio cable that I use to plug in my phone to my aux in my car stereo, or any other string-like item) it has a tendency to tangle.
If you enjoy small, addictive action gems, this underdog will likely remain on your hard drive for years to come.I have a whole backlog of questions here and my answers to many of them are far too snappy to justify a full post, so I’m going to economise and do a three-in-one.
With attractive graphics, solid underlying physics engine, and addictive gameplay, Wire Hang Redux is a wonderful and accurate Windows version of a hit Java game. As you climb higher, the width of the platforms begins to shrink, therefore making the game more difficult. Since the platforms come in different shapes and you never know where the next one will appear, you also need to aim the wire precisely. The trick is to wait till just the right moment to shoot the wire to get the biggest speed boosts (think of a taut rubber band that's been stretched as far as possible). Like all great coffee break games ( UrthWurm and Kick-Ups come to mind), Wire Hang Redux takes only a few seconds to learn, but hours to master. Your only goal is to get as high as possible before falling off the bottom of the screen. You do this by clicking the mouse button at the right time to make Rinrei-chan throw an extending "electromagnetic wire" that attaches to the platform above her, and swings her over. In this amazingly addictive coffee break title, your job is to help an anime heroine named Rinrei-chan scale the sky as high as possible – for a high score, obviously.
Wire Hang Redux is a great fanmade remake of a Java game called Wire Hang. Wire Hang Redux Collection: Fanmade Remakes